Arctic Edge devlog #1: prototyping

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I’ve started working on my next game. A top down action stealth game that I’m calling Arctic Edge. I was playing around with Pico-8 – the fun but somewhat complicated virtual console – and I came up with a little concept for the game.

I soon saw that things where getting a little complicated and I moved the project to Game Maker Studio 2. Even with the change I’m going to try really hard to keep the scope as small as it was in its original Pico-8 version.

The game puts you in the place of a black ops agent that has to infiltrate a pharmaceutical complex in the north of Sweden. The lab has been taken by a terrorist group for unknown reasons. Special ops, snowy environment and terrorists, all very Metal Gear Solid.

More than anything else, I’m excited about doing some work on the enemy AI. I hope I can do a decent job and create situations that are interesting for the player. I’m not going to anything to complicate though. As I said, I want to keep the scope small.

I’m going to be releasing more of this devlogs as I make progress on development. I think it can be very useful for me to be aware of what I right and wrong. Let’s see how it goes 🙂

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